So for the first time, I get to play Dungeon World as opposed to running it. Naturally, this meant that I had about five classes I wanted to play. I settled on the Barbarian, and I’m not gonna lie: I love this dude. So much that I’m emulating that most horrific of gamer habits — “Let me tell you about my character!” — in blog form. Also, anything in bold below is an actual element I had to choose off of the character sheet, Because Dungeon World is awesome like that.
Sen hails from Lemuria, an island that is staggeringly advanced both technologically and magically. It’s also somewhat sterile and passionless, and has cut itself off from the rest of the world for millennia. Wild-eyed Sen never quite fit in, and when he responded to losing an intellectual debate by breaking the nose of his opponent, his people finally chose to exile him to the savage world beyond their shores (i.e. the somewhat more traditional fantasy world wherein the game is set). He was cast out naked, with only the mighty thews granted by his culture’s advanced biomagitech to protect him, so in the decade he’s wandered the world he’s taken to wearing whatever scavenged clothes he can find, while occasionally stopping to teach others the ways of his people. (Sadly, he’s not exactly a great teacher, so it’s usually more along the lines of him shouting at them to stop shitting in the same river they use for drinking water.)
Sen’s other notable feature is what most perceive to be a collection of strange tattoos, but what is in reality a subcutaneous nano-pigmentation system that alters color and shape depending on Sen’s whim, and is a key component of his homeland’s language. It’s why his people didn’t remove the “tattoos:” doing so would’ve been considered a profound mutilation, on par with tearing out his tongue. They did, however, cause a single glyph to be permanently displayed on his forehead: the glyph for “EXILE”. To those around him it seems no more than an odd affectation, but to any Lemurian it’s as if he’s perpetually shouting his status at the top of his lungs.
Sen has spent most of his exile wandering and searching out mortal pleasures, fame, and glory, all of which he considers his due, and none of which bring any real amount of responsibility. He’s lately taken up with Tharkay the elvish battlemaster, Jax the slayer, and Marlow the thief, and has found a strange sense of kinship with them. Glory awaits.
If I get to play Sen long enough, I may end up taking the For The Blood God move, and having the entity in question be some kind of Lemurian blood-borne AI. In any case, I’m very much anticipating the first real session of play.